What the marine corps taught me.
"The Marine Corps taught me that as a United States Marine, when you're given a job, a mission, a purpose in life. You don’t ask for more personnel. You don’t ask for more equipment. You take what you’ve got and get it done.
And if they tell you to do this job all by yourself. Well, you’re a Marine, that should be enough.
And if they tell you to do this job all by yourself, with nothing more than your bare hands. Well, you’re a Marine, that should be enough.
And if they tell you to bring an entire country to its knees, all by yourself, with nothing more than your bare hands. You’re a United States Marine. That should be enough. - Robert Steele USMC."
Are you a United States Marine? Play the game and prove it.
The Rules of Engagement:
The game followed a strict set of rules:
And if they tell you to do this job all by yourself. Well, you’re a Marine, that should be enough.
And if they tell you to do this job all by yourself, with nothing more than your bare hands. Well, you’re a Marine, that should be enough.
And if they tell you to bring an entire country to its knees, all by yourself, with nothing more than your bare hands. You’re a United States Marine. That should be enough. - Robert Steele USMC."
Are you a United States Marine? Play the game and prove it.
The Rules of Engagement:
The game followed a strict set of rules:
- Target Selection: Players must first agree upon a target country and define specific or special conditions that will be included in its unconditional surrender.
- Strategic Infiltration: Each player then meticulously devises a comprehensive plan on how they would achieve this unconditional surrender, starting with nothing more than the clothes on their back, from a city of the players choosing within the target nation.
- Conditions for Surrender: The specific terms for the country's capitulation are non-negotiable:
- Constitutional Reform: The adoption of the French Constitution.
- Governmental Overhaul: The election of a new government within 30 days.
- Financial Scrutiny: Third-party countries will conduct a thorough audit of the nation's government books to trace misappropriated funds, retrieve stolen assets, and dismantle any corruption discovered.
- Monetary Alignment: The adoption of the United States dollar as the country's new national currency.
- Plan Revelation: Players convene to unveil their detailed strategies.
- Peer Critique: Opposing players individually scrutinize and challenge the feasibility and accuracy of each presented plan.
- Technological Leverage: Only current technology may be utilized, but repurposing existing tech is permitted. If a technology falls beyond a player's expertise, they are allowed to 'recruit' experts for assistance.
- Ethical Boundaries: No actions constituting a war crime are permitted.
- Competitive Evaluation: After all plans are presented, players vote on two plans at a time, comparing them head-to-head to determine which is superior. Plans are judged on three critical criteria:
- Minimizing Casualties: The ability to keep civilian casualties and collateral destruction to an absolute minimum.
- Expedited Outcome: The speed at which the objective can be achieved.
- Plausible Deniability Bonus: Make the operation appear as if it was executed by an entity other than the United States.
- Elimination Round: Players continue to vote, eliminating plans until a single winner emerges.